Need For Speed: The Run – Demo Impressions
Need For Speed: The Run is a story-based racing game developed by EA Black Box and published by EA. In the game you play as Jack, a man wanted by both criminals and police alike. The only way you can come out of your situation alive is by winning a race from San Francisco to New York. Need for Speed: The Run will be released for the 360, PS3, Wii, PC, & 3DS on November 15th.
Double Your Racing - In the demo you get to participate in two race segments. One is in the desert of Death Valley, CA, the other is in the snowy mountains of Colorado. With experiencing transitions from pavement to dirt and snowy pavement to ice, the racing surfaces don’t seem to play too much of a role in how you need to drive. I was flooring it on the snow and I didn’t feel like I lost control any more than I did on pavement.
Frostbite - The game uses the Frostbite 2 engine, which makes for some great looking scenes. Car’s also exhibit slight damage from trading paint and bumps, which is nice. Even in this demo form, this is a very good looking game.
Arcade Style – The Run isn’t much of a simulation racer. If you hit a wall you’re not going to slow to a crawl like you would if you were playing Gran Turismo, or something like that. You don’t keep full speed, but you’re still in the race. There is also the inclusion of a rewind system, so if you get into a wreck, or hate how you went from first to fifth on that last turn, you can try again.
Need For Speed: The Run has a great demo, and now I’m very excited to play the full game when it wasn’t even on my radar before I got a chance to try it. It looks great and it plays well. Let’s hope the out of car sequences add to the gameplay rather than detract from it. I guess we’ll see mid-November.
If you have a 360 or PS3, check out the demo now. Or watch the trailer below if you need some more convincing.